#include "Precompiled.h"
#include "EntityRenderInitializer11.h"

#include "../SceneRender.h"
#include "../SceneManagerRender.h"
#include "../../Common/EntityRenderManager.h"

namespace Game {
namespace Render {
namespace Pipeline11 {

void EntityRenderInitializer11::Initialize(EntityRenderManager& entityRenderManager) {
    entityRenderManager.Register(new SceneRender());
    entityRenderManager.Register(new SceneManagerRender());
}

void EntityRenderInitializer11::Finalize(EntityRenderManager& entityRenderManager) {
    entityRenderManager.Free();
}

}
}
}